
As long as you are at peace, you can hold 3 parties every 2 years. Each party you host has a 30% chance to remove stressed/depressed, not only from you but also from guests. With the Way of Life DLC, several focus choices can help you remove stressed or depressed.
With Conclave, the Humility childhood focus can lead to Content in several ways, and well-chosen guardians can almost guarantee diligent/patient. With The Reaper's Due, you can ask characters to leave your court. Usually possible with some combination of marriage and title grants. This ensures the content characters heal you rather than healing someone else.
Remove other stressed/depressed adults from your court. More likely if the content character is also Diligent or Patient. In addition to being on your council, the vassal must be: playable tier (count+ or patrician), at peace, accessible, and not leading troops. Content rulers on your council become members of your court, letting them target you or your courtiers who are depressed. If you find your character stressed or depressed, there are several ways to make recovery more likely.Ĭontent vassals on the council Ĭontent rulers can soothe other members of the same court. They also increase the likelihood of "general illness". The traits Stressed and Depressed each reduce health by 1. Always send Idolizer adolescents to a Kind educator, ideally yourself. Become Brave in order to educate Rowdy adolescents yourself. Educate children toward Brawny with Struggle focus. Gain Brawny through Hunting focus (grand hunt) or War focus (duels and other successes). Lose Weak or Frail through Hunting focus (grand hunt or training dog) or War focus (duels and other successes). Breeding and Selecting your heir for Strong. Likelihood of successful treatment by a Court Physician ( ). Likelihood to fully recover from many diseases. Severity of diseases ( mild / normal / serious / bedridden). Likelihood of "general illness" ( Ill without, random symptom with ). They not only affect health directly, but also affect: The traits Strong, Brawny, Weak, and Frail are more important than their tooltips suggest. 2.4 Great works and private conversations.